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    <title>Haphazard Journey by Starlight</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/" />
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   <id>tag:www.ambientperformance.com,2008:/haphazard/7</id>
    <link rel="service.post" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7" title="Haphazard Journey by Starlight" />
    <updated>2008-10-21T19:36:22Z</updated>
    <subtitle>A blog on mobile, location-based and innovative gaming for learning by Celine Llewellyn-Jones</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type 3.2</generator>
 
<entry>
    <title>A game for every situation</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/10/a_game_for_every_situation.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=299" title="A game for every situation" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.299</id>
    
    <published>2008-10-21T19:26:24Z</published>
    <updated>2008-10-21T19:36:22Z</updated>
    
    <summary>I had to go to A&amp;E yesterday. I was asked to describe my symptoms to 5 separate people over the course of 3 hours. A very interesting experience as each medic had their own take on what was wrong with...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>I had to go to A&E yesterday.  I was asked to describe my symptoms to 5 separate people over the course of 3 hours.  A very interesting experience as each medic had their own take on what was wrong with me and an explanation as to why.  Each to had started a new explanation, the previous medics' comments rattled around in my head and I found it very hard to stick to my original story.  Other people's ideas about what happened to you, during a situation which is high emotion and rather hard to remember in the first place can very quickly have me questioning my original description.  And in other ways I found myself exaggerating certain symptoms if I felt they had been overlooked in the previous consulation.   It would be interesting to do a study on how a patient's memory and experience of symptoms changes over the course of a 3 hour period under this kind of cross-examing.  I'll probably have to leave that to someone else but I thought there's definitely a game there too.  A game with some similarities to chinese whispers, except the goal is to try and alter a players' memory of something they've had to learn off by heart. Perhaps part of a story.  And other players must prod them, ask questions about the story, paying special attention to a part which was perhaps originally quite unimportant....to get them off track.  The person who can most closely stick to their original story is the winner.  A bit rough but maybe there's something there.  I like a game that uses psychology, confusion....</p>]]>
        
    </content>
</entry>
<entry>
    <title>Double Agent: Request for feedback</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/10/double_agent_request_for_feedb.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=297" title="Double Agent: Request for feedback" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.297</id>
    
    <published>2008-10-13T19:49:28Z</published>
    <updated>2008-10-13T20:11:46Z</updated>
    
    <summary>with thanks to Fortune Cookie for the use of this graphic creative commons licence details Ron and I created a game that I hope we can play at a Hide and Seek Sandpit event in the near future. You can...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Alternative Designs" />
            <category term="Games" />
            <category term="Movement &amp; Meaning" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p><img alt="no_spying.jpg" src="http://www.ambientperformance.com/haphazard/no_spying.jpg" width="500" height="375" /><br><font size="1">with thanks to <a href="http://www.flickr.com/photos/18282040@N00/4122356/">Fortune Cookie</a> for the use of this graphic</br><br />
<a href="http://creativecommons.org/licenses/by/2.5/">creative commons licence details</a><p></font></p>

<p>Ron and I created a game that I hope we can play at a Hide and Seek Sandpit event in the near future.  You can view the untested rules here: <a href="http://ludocity.org/wiki/Double_Agent_/_Watch_Your_Back">http://ludocity.org/wiki/Double_Agent_/_Watch_Your_Back</a>  We trying to think of games which might create a raised awareness of body language.  The <a href="http://ludocity.org/wiki/Main_Page">Ludocity</a> site includes lots of other wonderful street games - definitely worth taking a look.</p>

<p>Very grateful for any feedback.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Location-based games?  I prefer somatic games</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/10/locationbased_games_i_prefer_s.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=296" title="Location-based games?  I prefer somatic games" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.296</id>
    
    <published>2008-10-12T14:08:34Z</published>
    <updated>2008-10-12T14:20:22Z</updated>
    
    <summary>I feel increasingly uncomfortable thinking of location-based games as primarily tracking the *location* of a player. More and more I feel it&apos;s time for greater recognition of movement, direction, tempo, speed and the importance of the human body in the...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>I feel increasingly uncomfortable thinking of location-based games as primarily tracking the *location* of a player.  More and more I feel it's time for greater recognition of movement, direction, tempo, speed and the importance of the human body in the game.  Until then I feel as if there may be strategy but little in the way of self expression in our physical play and we are limiting our designs. I'm just going to play those location-based games on google maps or send out my pet robot to play on my behalf.  <a href="http://www.pocketgamer.biz/r/PG.Biz/feature.asp?c=9042">Stuart Dredge makes the point</a>, for example, that it's always going to be hard to get players to be in the together in the same place at the same time.  As he explains, there are of course other ways to deal with location, however I think by placing focus on the body, we're giving ourselves even greater gaming opportunities.</p>]]>
        
    </content>
</entry>
<entry>
    <title>Games and Art</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/10/games_and_art.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=295" title="Games and Art" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.295</id>
    
    <published>2008-10-05T19:51:39Z</published>
    <updated>2008-10-05T20:15:35Z</updated>
    
    <summary>As usual this is going to be a rushed post scratching out a basic idea before I rush of to try and keep my the rest of my life above water..... whilst working on a possible piece of work for...</summary>
    <author>
        <name>Ron Edwards</name>
        <uri>http://www.ambientperformance.com</uri>
    </author>
            <category term="Alternative Designs" />
            <category term="Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>As usual this is going to be a rushed post scratching out a basic idea before I rush of to try and keep my the rest of my life above water.....</p>

<p>whilst working on a possible piece of work for the games fringe a colleague asked how the basic game I'd designed could be made to be more "arty".  To begin with i thought the answer was simple, we'd just give it an arty theme or atmosphere...</p>

<p>But then, being of the belief that games are an art form in themselves without having to be "arty" I started to wonder why there's an expection that a fringe game should be *more* arty.  Well, this is just in the brief so no need to argue it.</p>

<p>Looking at much art/games, these works lack a real game structure.  What I mean by this is that that the player is often thwarted....the goals and rules are purposefully unclear/broken and the game aims to produce a sense of surprise, shock and to raise questions but does not in my opinion end up achieving the flow or fun, a sense of achievement that you get from a traditional game. They've broken the game to make a statement.   In my mind these aren't art - yes, but games - no.  </p>

<p>So I went on to think about Blast Theory: in my mind one of the most successful art/game groups.  Their *games* are very simple in terms of mechanics -Uncle Roy is a treasure hunt, Can You See Me Now is chase game and as such are really fun to play.</p>

<p>What makes them *arty farty*?</p>

<p>Well, they interject the experience with questions for participants which encourage reflection on the nature of their lives and relationships with others.  That's pretty simple, it could be done with just about any game - the game is just a framework.  And it's true to say they've used the same game mechanics and game engine to produce a number of different works.  So far there doesn't seem much art involved...</p>

<p>However I think it's their use of technology that makes them powerful pieces, each work involves two players working together, anonymous to one another, one online one offline supports their exploration of modern society and alienation, but is there any more to it?  BT use the same basic gaming structure to create a variety of diff art works...whereas Blast Theory, I'd argue are making true game art.  A question of the medium is the message in this case...but is it always the case?  I really don't know!</p>

<p>PN: Here's a great, clear article on current thinking on games as art at gamasutra: <a href="http://www.gamasutra.com/features/20070316/ochalla_01.shtml">http://www.gamasutra.com/features/20070316/ochalla_01.shtml</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>blast theory you get me runner</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/09/blast_theory_you_get_me_runner.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=292" title="blast theory you get me runner" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.292</id>
    
    <published>2008-09-18T14:03:45Z</published>
    <updated>2008-09-18T14:03:49Z</updated>
    
    <summary> blast theory you get me runner Originally uploaded by Celine Llewellyn-Jones...</summary>
    <author>
        <name>Ron Edwards</name>
        <uri>http://www.ambientperformance.com</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<div style="float: right; margin-left: 10px; margin-bottom: 10px;">
<a href="http://www.flickr.com/photos/celinelj/2867126221/" title="photo sharing"><img src="http://farm3.static.flickr.com/2114/2867126221_4e7f05f3c9.jpg" alt="" style="border: solid 2px #000000;" /></a>
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<span style="font-size: 0.9em; margin-top: 0px;">
<a href="http://www.flickr.com/photos/celinelj/2867126221/">blast theory you get me runner</a>
<br />
Originally uploaded by <a href="http://www.flickr.com/people/celinelj/">Celine Llewellyn-Jones</a>
</span>
</div>

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    </content>
</entry>
<entry>
    <title>Ongoing Work</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/09/ongoing_work.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=291" title="Ongoing Work" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.291</id>
    
    <published>2008-09-16T21:29:18Z</published>
    <updated>2008-09-18T01:18:48Z</updated>
    
    <summary>Chick2Go GPS enabled East End Walking Tour Tower Hamlets&apos; Cemetry GPS Workshop Dockers&apos; Dilemma A location-based game developed on the mscape platform with a flash interface. Sorting imports and exports at the dock Pawning a pocket watch...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Games" />
            <category term="Location-based" />
            <category term="Maps" />
            <category term="Movement &amp; Meaning" />
            <category term="Outdoor Learning" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p><strong><font size=2>Chick2Go</strong></br></font><br />
<a href="http://www.ambientperformance.com/haphazard/Chick2Go2.html" onclick="window.open('http://www.ambientperformance.com/haphazard/Chick2Go2.html','popup','width=696,height=512,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.ambientperformance.com/haphazard/Chick2Go2-thumb.jpg" width="350" height="256" alt="" /></a></br></p>

<p><br />
<strong><font size=2>GPS enabled East End Walking Tour</strong></br></font><br />
<a href="http://www.ambientperformance.com/haphazard/Whitechapel%20Walking%20Tour.jpg"><img alt="Whitechapel Walking Tour.jpg" src="http://www.ambientperformance.com/haphazard/Whitechapel%20Walking%20Tour-thumb.jpg" width="361" height="260" /></a></br><br />
</p></br></p>

<p></p>

<p><strong><font size=2>Tower Hamlets' Cemetry GPS Workshop</strong></br></font><br />
<a href="http://www.ambientperformance.com/haphazard/THCemetery.jpg"><img alt="THCemetery.jpg" src="http://www.ambientperformance.com/haphazard/THCemetery-thumb.jpg" width="360" height="324" /></a></br></p>

<p><strong><font size=2>Dockers' Dilemma</strong></br></font><br />
A location-based game developed on the mscape platform with a flash interface.<br />
<a href="http://www.ambientperformance.com/haphazard/Dockers%20Dilemma.jpg"><img alt="Dockers Dilemma.jpg" src="http://www.ambientperformance.com/haphazard/Dockers%20Dilemma-thumb.jpg" width="361" height="260" /></a><br />
</p><br />
Sorting imports and exports at the dock</br><br />
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/BD7jS5URNz4"> </param> <embed src="http://www.youtube.com/v/BD7jS5URNz4" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object></br><br />
Pawning a pocket watch</br><br />
<object width="425" height="350"> <param name="movie" value="http://www.youtube.com/v/vMnteB_bqjk"> </param> <embed src="http://www.youtube.com/v/vMnteB_bqjk" type="application/x-shockwave-flash" width="425" height="350"> </embed> </object><br />
</font></p>]]>
        
    </content>
</entry>
<entry>
    <title>A neat new game that plays with the concept of space</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/08/a_very_neat_new_game_that_play.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=288" title="A neat new game that plays with the concept of space" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.288</id>
    
    <published>2008-08-15T21:49:14Z</published>
    <updated>2008-09-15T21:54:02Z</updated>
    
    <summary>Well here&apos;s a beautiful and deceptively simple game that plays with the idea of space and breaks the laws of physics Escher-style....</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Alternative Designs" />
            <category term="Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>Well here's a beautiful and deceptively simple game that plays with the idea of space and breaks the laws of physics Escher-style.<br />
 <br />
<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QfICeBtVv8U&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/QfICeBtVv8U&hl=en&fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>]]>
        
    </content>
</entry>
<entry>
    <title>LOVE</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/07/love.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=289" title="LOVE" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.289</id>
    
    <published>2008-07-07T21:00:31Z</published>
    <updated>2008-09-15T22:08:27Z</updated>
    
    <summary>I really like the idea of this game: LOVE - collaborative play, in which time and effort bring rewards to you and also your friends. There&apos;s organic, generative game-play and absolutely beautiful graphics. It&apos;s still about overthrowing, control and power...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Alternative Designs" />
            <category term="Games" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>I really like the idea of this <a href="http://www.quelsolaar.com/love/index.html">game: LOVE</a> - collaborative play, in which time and effort bring rewards to you and also your friends.  There's organic, generative game-play and absolutely beautiful graphics.  It's still about overthrowing, control and power which in my mind are the antithesis of love but maybe I've been wrong all these years and the <a href="http://www.quelsolaar.com/love/story.html">emotional AI</a> will teach me a thing or two!</p>]]>
        
    </content>
</entry>
<entry>
    <title>b.tween mscape design competition - initial observations</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/06/btween_mscape_design_competiti.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=284" title="b.tween mscape design competition - initial observations" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.284</id>
    
    <published>2008-06-20T21:04:28Z</published>
    <updated>2008-06-20T21:33:40Z</updated>
    
    <summary> Some first impressions having viewed the five selected entry presentations: It is interesting to see (and I think also good to see), that none of the finalists are professional game designers - there are three new media artists, a...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Alternate Reality Game" />
            <category term="Alternative Designs" />
            <category term="GPS" />
            <category term="Games" />
            <category term="Location-based" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p><img alt="explodingnarrative_finalists.jpg" src="http://www.ambientperformance.com/haphazard/explodingnarrative_finalists.jpg" width="542" height="459" /><p></p>

<p>Some first impressions having viewed the five selected entry presentations:</p>

<p>It is interesting to see (and I think also good to see), that none of the finalists are professional game designers - there are three new media artists, a graphic designer and a lecturer.  OK, so the competition is "exploding narratives" but all but Hazel chose to incorporate an element of competition into their work.</p>

<p>4/5 entrants were male.  This surprises me as at the last mscape conference there seemed as many female delegates as there were male.</p>

<p>I wasn't bowled over by the designs.   There were lots of nice ideas here and throughout the competition but none of them were especially innovate or made me feel especially excited.  None of them challenged my concept of narrative.  I feel as if the medium is capable of more.</p>

<p>Finally a big THUMBS UP (and I know I'm always banging on about this but...), all the winners had designed experiences that could be enjoyed by anyone, regardless of their physical ability. Hooray!!!</p>]]>
        
    </content>
</entry>
<entry>
    <title>Lizbeth wins best woman in technology</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/05/lizbeth_wins_best_woman_in_tec.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=282" title="Lizbeth wins best woman in technology" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.282</id>
    
    <published>2008-05-06T22:36:24Z</published>
    <updated>2008-05-06T22:36:25Z</updated>
    
    <summary> Lizbeth wins best woman in technology Originally uploaded by Celine Llewellyn-Jones You have a new picture message!...</summary>
    <author>
        <name>Ron Edwards</name>
        <uri>http://www.ambientperformance.com</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<div style="float: right; margin-left: 10px; margin-bottom: 10px;">
 <a href="http://www.flickr.com/photos/celinelj/2472172614/" title="photo sharing"><img src="http://farm4.static.flickr.com/3054/2472172614_3154ca4067.jpg" alt="" style="border: solid 2px #000000;" /></a>
 <br />
 <span style="font-size: 0.9em; margin-top: 0px;">
  <a href="http://www.flickr.com/photos/celinelj/2472172614/">Lizbeth wins best woman in technology</a>
  <br />
  Originally uploaded by <a href="http://www.flickr.com/people/celinelj/">Celine Llewellyn-Jones</a>
 </span>
</div>
You have a new picture message!
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    </content>
</entry>
<entry>
    <title>taey at the blackberry women in tech awards</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/05/taey_at_the_blackberry_women_i.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=281" title="taey at the blackberry women in tech awards" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.281</id>
    
    <published>2008-05-06T20:10:13Z</published>
    <updated>2008-05-06T20:10:15Z</updated>
    
    <summary> taey at the blackberry women in tech awards Originally uploaded by Celine Llewellyn-Jones...</summary>
    <author>
        <name>Ron Edwards</name>
        <uri>http://www.ambientperformance.com</uri>
    </author>
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<div style="float: right; margin-left: 10px; margin-bottom: 10px;">
 <a href="http://www.flickr.com/photos/celinelj/2470992751/" title="photo sharing"><img src="http://farm4.static.flickr.com/3135/2470992751_6b308f652b.jpg" alt="" style="border: solid 2px #000000;" /></a>
 <br />
 <span style="font-size: 0.9em; margin-top: 0px;">
  <a href="http://www.flickr.com/photos/celinelj/2470992751/">taey at the blackberry women in tech awards</a>
  <br />
  Originally uploaded by <a href="http://www.flickr.com/people/celinelj/">Celine Llewellyn-Jones</a>
 </span>
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    </content>
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<entry>
    <title>B.TWEEN location-based game contest</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/03/btween_locationbased_game_cont.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=277" title="B.TWEEN location-based game contest" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.277</id>
    
    <published>2008-03-24T19:54:47Z</published>
    <updated>2008-03-24T19:57:26Z</updated>
    
    <summary>A really exciting opportunity to get some media coverage for your location-based gaming ideas and have the chance to win a £10,000 in development grant! http://www.just-b.com/btween_blog/?m=200802...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Location-based" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>A really exciting opportunity to get some media coverage for your location-based gaming ideas and have the chance to win a £10,000 in development grant!</p>

<p><a href="http://www.just-b.com/btween_blog/?m=200802">http://www.just-b.com/btween_blog/?m=200802</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Second Life Resources for Educators</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/02/useful_second_life_resources_f.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=269" title="Second Life Resources for Educators" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.269</id>
    
    <published>2008-02-26T21:01:05Z</published>
    <updated>2008-02-29T08:43:43Z</updated>
    
    <summary> Second Life Education Events The Second Life Education Event Calendar provides a full overview of all educational conferences, training, discussions and events taking place in Second Life http://www.google.com/calendar/embed?src=f3b7ubjteso0776u83v4i38qm8%40group.calendar.google.com Instructor Training Programmes TUI Free Training and Instructor Career Programme Second...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p><img alt="my graduate phoot" src="http://www.ambientperformance.com/haphazard/graduate.jpg" width="233" height="214" /><p></p>

<p><br />
<strong>Second Life Education Events</strong><br />
The Second Life Education Event Calendar provides a full overview of all educational conferences, training, discussions and events taking place in Second Life<br />
<a href="http://www.google.com/calendar/embed?src=f3b7ubjteso0776u83v4i38qm8%40group.calendar.google.com">http://www.google.com/calendar/embed?src=f3b7ubjteso0776u83v4i38qm8%40group.calendar.google.com</a></p>

<p><strong>Instructor Training Programmes</strong><br />
<a href="http://slurl.com/secondlife/Technical%20User%20interfacing/103/204">TUI Free Training and Instructor Career Programme</a><br />
Second Life 101 for Educators: a 4 session course that introduces librarians and educators to the basics of SecondLife: orientation, appearance, shopping and places to visit.<br />
<a href="https://www.eventville.com/catalog/eventregistration1.asp?eventid=1003298">https://www.eventville.com/catalog/eventregistration1.asp?eventid=1003298</a><br />
Elven Institute<br />
The ELVEN institute is conducting a series of 2 hour workshops known as the ELVEN Prek-12 Educator Workshop Series which aims to equip you with the basics of Second Life, including communication, clothing, shopping, using your mouseview to explore, editing your appearance, and how to find useful freebieswhich but which is open to anyone.<br />
Virtual World Courses for Librarians and Educators run by Illinois Alliance library System<br />
http://www.lis.uiuc.edu/programs/cpd/VW/<br />
<a href="http://elveninstitute.org/workshops.html">http://elveninstitute.org/workshops.html</a><br />
Boise State University semester long graduate level course EDTECH 597: Teaching & Learning in Second Life<br />
SURL</p>

<p><strong>Free Second Life Teacher Tools</strong><br />
New Media Consortium Orientation Island<br />
<a href="http://slurl.com/secondlife/NMC%20Orientation/69/107/32/">http://slurl.com/secondlife/NMC%20Orientation/69/107/32/</a><br />
ICT Library on Infoisland, includes an  archive of Second Life and Virtual World Research, many free and cheap instructor tools<br />
<a href="http://slurl.com/secondlife/Info%20Island/54/239/43/">http://slurl.com/secondlife/Info%20Island/54/239/43/</a><br />
Ivory Tower - for loads of free building resources and tutorials<br />
<a href="http://slurl.com/secondlife/Natoma/204/70/25/">http://slurl.com/secondlife/Natoma/204/70/25/</a></p>

<p><strong>Great Second Life related blogs, wikis, guides and experts</strong><br />
101 Educational Uses for SecondLife in the College Classroom<br />
<a href="http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.pdf">http://trumpy.cs.elon.edu/metaverse/gst364Win2005/handout.pdf</a><br />
SL Education Wiki<br />
<a href="http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki">http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki</a><br />
Simon Stevens: Second Life Accessibility Expert, Owner of Wheelies and Second Ability (the disability Sim)<br />
<a href="http://www.simonstevens.com">www.simonstevens.com</a><br />
EduServe blog<br />
New media Consortium blog<br />
<a href="http://sl.nmc.org/">http://sl.nmc.org/</a><br />
New Media Consortium "How-to" delicious tags<br />
<a href="http://del.icio.us/nmc_campus/howto">http://del.icio.us/nmc_campus/howto</a><br />
Learning from Online Worlds: Teaching in SL<br />
<a href="http://learningfromsocialworlds.wordpress.com/">http://learningfromsocialworlds.wordpress.com/</a><br />
Diane Carr's NOOB Diary<br />
<a href="http://learningfromsocialworlds.wordpress.com/game-diaries/">http://learningfromsocialworlds.wordpress.com/game-diaries/</a></p>

<p><strong>Second Life Email Lists</strong><br />
SL Educators List<br />
<a href="https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators">https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators</a><br />
SL Research List<br />
<a href="http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com">http://list.academ-x.com/listinfo.cgi/slrl-academ-x.com</a><br />
SL Jiscmail<br />
<a href="http://SECONDLIFE@jiscmail.ac.uk">SECONDLIFE@jiscmail.ac.uk</a></p>

<p><strong>Second Life Educational Locations that are worth a visit</strong><br />
An excellent place to start is the full list of locations on the Second Life for Education Wiki<br />
<a href="http://sleducation.wikispaces.com/educationaluses">http://sleducation.wikispaces.com/educationaluses</a><br />
An automated tour of the top 20 educational locations in Second Life can be picked up at the ICT Library on InfoIsland<br />
<a href="http://slurl.com/secondlife/Info%20Island/49/200/34">http://slurl.com/secondlife/Info%20Island/49/200/34</a><br />
The Accessibility Centre on InfoIsland<br />
<a href="http://slurl.com/secondlife/Healthinfo%20Island/59/72/26">http://slurl.com/secondlife/Healthinfo%20Island/59/72/26</a><br />
Grendel's Children<br />
A great place to pick up very cheap avatar outfits including bumblebees!<br />
<a href="http://slurl.com/secondlife/Avaria%20Sav/166/203/250">http://slurl.com/secondlife/Avaria%20Sav/166/203/250</a><br />
<a href="http://slurl.com/secondlife/Second%20Ability/198/154/47">Wheelies Nightclub owned by Simon Walsh (Simon Steven's in Real-Life)</a></p>]]>
        
    </content>
</entry>
<entry>
    <title>Lila&apos;s Dream</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/02/post_1.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=267" title="Lila's Dream" />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.267</id>
    
    <published>2008-02-15T14:22:55Z</published>
    <updated>2008-02-15T14:40:28Z</updated>
    
    <summary> About a year ago a fanatstic MMORPG expert spent a day with Ron and I initiating us into the ways of World of Warcraft. I was impressed by the beautiful landscapes, especially the detail and the level of social...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Alternative Designs" />
            <category term="Graphics" />
            <category term="Virtual Worlds" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p><img src="http://liladreams.creatrixgames.com/blog/wp-content/uploads/2008/01/tableau.jpg"><p></p>

<p>About a year ago a fanatstic MMORPG expert spent a day with Ron and I initiating us into the ways of World of Warcraft.  I was impressed by the beautiful landscapes, especially the detail and the level of social interaction that was going on between guilds but I had two reservations.  The fantasy and the look and feel were still very much of the elves, dwarves and *lands of yore* that I'd come to recognise from the RP table-top games I was introduced to as a teenager and the primary game-play involved battles.  I've looked for alternatives, but unless you call Second Life and other MUVEs "games", there was nothing else out there.<br></p>

<p>Ren Reynolds of <a href="http://terranova.blogs.com/">Terra Nova</a> just drew my attention to a new virtual world in development, which may yet fulfill my desires for a really unusual, beautiful, mind-expanding, non-combative MORPG: <a href="http://liladreams.creatrixgames.com/blog/">Lila's Dreams.</a></p>

<p>It has the same surreal "inside your head" approach that so appealed to me in <a href="http://www.ambientperformance.com/haphazard/2006/11/psychonauts.html">Psychonauts.</a>  The graphics are <a href="http://liladreams.creatrixgames.com/component/option,com_rsgallery2/Itemid,27/gid,1/">expressive and loose</a> (let's hope they can hold on to that when they get converted into the digital - there's a good possibility since they'll be flash-based), the game-play involves monsters and some combat but the designers talk about they wish to avoid it where possible, and alternative activities include growing a garden...</p>

<p>A short quote from the <a href="http://liladreams.creatrixgames.com/blog/">blog</a></p>

<p>" There are no elves, dwarfs, or other Tolkien-derived player races. There are no dragons, orcs, or other Tolkien-derived creatures. There’s no magic. Well, there are “powers” that might be analogous to magic spells, but in terms of the setting they are psychic powers and not spells. So, there’s no magic. :P</p>

<p>There is no level grind. Level grinding is when you do boring tasks like killing cellar rats over and over to watch your game character become more powerful so you can kill bigger cellar rats. I personally do not like level grinding, and I think that it puts the focus of play on the experience of grinding rather than on the experience of the game world. I am working hard to design systems that do not require grinding so that the game world itself is the focus of fun." </p>]]>
        
    </content>
</entry>
<entry>
    <title>Big news in small type...</title>
    <link rel="alternate" type="text/html" href="http://www.ambientperformance.com/haphazard/2008/02/big_news_in_small_type.html" />
    <link rel="service.edit" type="application/atom+xml" href="http://www.ambientperformance.com/movabletype/mt-atom.cgi/weblog/blog_id=7/entry_id=265" title="Big news in small type..." />
    <id>tag:www.ambientperformance.com,2008:/haphazard//7.265</id>
    
    <published>2008-02-08T10:20:30Z</published>
    <updated>2008-02-08T10:24:20Z</updated>
    
    <summary>Sometimes big news can be delivered in the most unexpected of ways....I stumbled upon this tantaslising post today...from someone looking for a logo designer. But not any old logo...a logo for the first shop in the world to sell location-based...</summary>
    <author>
        <name>Celinelj</name>
        
    </author>
            <category term="Location-based" />
    
    <content type="html" xml:lang="en" xml:base="http://www.ambientperformance.com/haphazard/">
        <![CDATA[<p>Sometimes big news can be delivered in the most unexpected of ways....I stumbled upon this tantaslising post today...from someone looking for a logo designer.  But not any old logo...a logo for the first shop in the world to sell location-based games!</p>

<p><a href="http://www.projectslist.biz/freelance/Logo-Design/logo-design-shop/">http://www.projectslist.biz/freelance/Logo-Design/logo-design-shop/</a></p>

<p>I'm intrigued....<br />
</p>]]>
        
    </content>
</entry>

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