Haphazard Journey by Starlight
A blog on mobile, location-based and innovative gaming for learning by Celine Llewellyn-Jones
Archives
A game for every situation
Double Agent: Request for feedback
Location-based games? I prefer somatic games
Games and Art
blast theory you get me runner
Ongoing Work
A neat new game that plays with the concept of space
LOVE
b.tween mscape design competition - initial observations
Lizbeth wins best woman in technology
taey at the blackberry women in tech awards
B.TWEEN location-based game contest
Second Life Resources for Educators
Lila's Dream
Big news in small type...
Teamwork!
Mscape Fest '07 Review
Fantastic intro to the value of Virtual Worlds for learning, collaboration and fun!
A Framework of "Place"
Gaming in a Play-World
martin ward
education SIG
. . More
the future of mscape
an alternative to existing genres
the dream
no laptops
openstreetmap steve coast
full house
some alternatives to my usual obsession
testing moblogging
A step beyond Body Language
The Forgotten Sense
Emotional Snap - a game of empathy
Locating my emotions...
MB Gaming in Lights!
Mscape
History of Location-based gaming: a work in progress.
location-based gaming in SL
A case of stolen identity
Tracking my Second Life with a hand-bag.
Try it for Yourself...
Mscapefest07
Time for me to leave my hole...
New project
Back into the swing...
Hélio Oiticica: The Body of Colour
Hooray..pervasive gaming has come to London!
Some benefits of virtual world learning over location-based learning
An Invitation to Adventure
Loki
Move Me!
Seriously Mobile Summit
Bodystorming
Thinking on the web.....
Gaming 3.0
All singing all dancing...
A13: Ode to a road
Masquerade
Perplex City
What rural farmers in Montana can teach us about location-based learning.
HARP
Over the horizon.....
An apology
Location-based game design workshop
Value of location-based games for learning
A Life in Maps
Ordnance Survey
The Long View of Computer Games
New pilots
Friluftsliv
Who's scared of shadows?
First stab
Ways of Seeing
Better Mapping
The Map Designers
Game-on!
Psychonauts
Free maps!
The power of detail.
The Future of Entertainment?
Indie and Improv
Alternative game designs
The Map Designers Conference
recategorising games.
Character Design for Mobile Devices
The tortoise and the hare
Take-aways
ONE METRE ACCURACY......BUT WHEN?
Edging ahead
Well trodden paths
doorways to new worlds
Girly Games
distractions
The Shroud
All paths lead to Ars Electronica
Social networked location-based games.
Looking to alternative disciplines
Acceptance
Palestinian conflict
Futuresonic on the day
Hoping to do-it-myself at Futuresonic
Starting to do-it-yourself right now
Starting to do-it-yourself right now
Dr Reinhold Grether's directory ...
Blood, sweat and tea
Locating location-based projects!
Locative technologies
Dockers' Dilemma Interview
Well done for making it this far.......
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Location-based
Experience Design
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Learning Theories
Outdoor Learning
Maps
Movement & Meaning
Technology
Virtual Worlds
Archives
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December 2006
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April 2000
Recent Posts
A game for every situation
Double Agent: Request for feedback
Location-based games? I prefer somatic games
Games and Art
blast theory you get me runner
Ongoing Work
A neat new game that plays with the concept of space
LOVE
b.tween mscape design competition - initial observations
Lizbeth wins best woman in technology
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