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The kind of kinesthetic experience I'm looking to create: in particular the constraints

cakes.JPG

Thanks Clareyfairy

it will involve

+physical movement
+not speed
+learners in different locations
+connected/social - might be large groups but could just work in pairs
+Not sure if it needs to synchronous or could be asynchronous - think it probably could be (and might get around a lot of issues re location)
+will need to involve some kind of bridging, scaffolding, some way of ensuring that the physical gets translated into thoughts, words, writing(?)
+not sure how important artefacts are, whether provided or given..not sure what the relationship is between objects and the environments. Is it objects that turn space into place? I know the three interact but am not sure of the relevance yet to a gaming experience

oh yeah, one thing I forgot to add...CAKES....
how might we incorporate magical objects, things of mystery into the game - surprises, easter eggs, magical things that make the real world all or a sudden into something slightly more amazing? I'd like it to involve cakes. I'm totally going off on one here but I'd love the idea of a cake with an rfid in it and when you eat the cake, the rfid sits in your tummy and somehow slowly dissolves over time but whilst it's there...well..who knows...haha yep really who knows...I don't but it's such a nice idea..maybe like alice in wonderland - you become really big or really small and then it effects how you live, it changes your perception somehow so you live as someone who's totally creative, who can't stop creating ideas, or you have to spend a day as someone who's constantly critical, who can't stop critising, or someone who loves order, or someone who loves researching and can't stop....and you get to try different thinking states - it allows you to be a different person - that sort of reminds me again of the 6 hats now! And that could happen all over the world, but players could share experiences or even be having a dialogue - one person coming up with loads of ideas, another critiquing, analysing etc etc....and then you all swap! Ah I love that idea :) It needs a picture.

THINGS TO NOTE ABOUT EXISTING PRACTICE
+The majority of physical and location-independent games are single player
+the majority of multi-player games are co-located

Examples of games that meet the criteria of connected, physical but not sharing the same locality (translocal):

+Can You See Me Now - a chase game (so involves speed). However limited in its translocality in the sense that a number of players are in the same location, all the rest are in different locations but only online, no physically embodied...might work for a game in pairs, where learners take turns in being physically embodied

+Songs of North - essentially not a social game

+Triangulation Game and Mogi mogi - capture the flat, treasure hunts in which

+ARGS can be distributed and located - they try to design many different locations into an experience in order to involve people in as many locations as possible which actually FOSTERS collaborative experiences. I don't want to create an ARG, as these tend to involve Puzzles (I don't like them on their own very much) and also usually quite a bit of online interaction...although that said...I might involve online and offline in our own play experience..just not the puzzling..if I can help it! What I would say about Alt Reality Games is I don't like the "bittiness" of them.....I prefer a, not necessarily seamless, but more blended experience, in which virtual and real are constantly present. Not present at different times of the game, requiring a switching of modes.

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