A step beyond Body Language

I'm always going on about how I believe we can convey meaning to location-based experience participants through movement. Not our own movement...but theirs. That all sounds a little macabre..thoughts of human puppetry spring to mind, however spaces are constantly effecting our movement through space - architects know that....and although I haven't researched this in any detail, I'm sure filmmakers do something similiar using camera movements through space - now there's the ultimate control - not only do they have power over the direction in which we move through a location, but also the pace, speed, even the direction in which we LOOK. However, there's only so far you can control a users' movements in a game or would want to. One of the reasons we love games, after all, is because they give us a sense of agency.
So let's flip the idea on it's head...
Anyone watching big brother's little brother knows that we give a lot away through body language and psychologists know, saccadic eye-movement tells us a lot about the way a viewer perceives an image or a scene. What about our movements through space? Lancaster university have begun a research project called D-Sent to explore just that.
According to Usability News, they'll test their concepts using a location-based gaming environment. That in itself is interesting but I'm even more interested in considering the gaming applications! What an incredible game you'd have if game-play was based entirely around creating meaningful or misleading movements through space! Now that would REALLY get you thinking about movement and meaning!


