« December 2006 | Main | February 2007 »

January 25, 2007

Over the horizon.....

mars-sucks-screen-shot.jpg

I'm confusing myself by increasingly blogging and ...what's the word for reading other people's blogs... "oggling?" on GIS, mapping and virtual earths and less directly on location-based technologies and games. I mean, I even made a new GIS blog category today, tut.

Well, I can only hope I'm not being seduced by the next big thing but I have a feeling the convergence between between virtual earth and gps, mobile technologies......and now gaming (Mars Sucks - Can Games Fly on Google Earth?) is going to have a big impact on how we dream up, create and experience location-based games. I'm holding my breathe whilst I wonder how on earth I'm going to categorise my first entry on a location-based, virtual earth, gps game.

So anyway, this booklet Introduction to Neogeography by OReilly, available as pdf might be worth a read for anyone wanting to get started.

January 23, 2007

An apology

An apology to anyone who ever looked at this blog in internet explorer and bothered to return....it was a sorry mess but it's been sorted out.

Location-based game design workshop

For anyone lucky enough to get to GDC this year, I'd recommend the Location-Based Learning with Mobile Games workshop run by Karen Schrier. And if you do go, please blog it and send me the link!

January 22, 2007

Value of location-based games for learning

guysAtIndiaQuay.gif


Here's the slides from my at IAS workshop three "What do location-based games do best" at Bristol University last Wednesday.

And here's the audio!


Click here to get your own player.

January 19, 2007

A Life in Maps

soldout.gif

The British Library's "A Life in Maps
"
is a brilliant, free exhibition at the British Library. The book based on the exhibition is already sold out and there's still 6 weeks to go - a good indication of its' success.

There's also a virtual exhibit but I'd recommend braving the cold as you need to be there in person in order to appreciate the detail and artistry of the cartographers, to flood your field of view with maps several meters across and to promenade around Regents Park with a room-length park panorama. It's also fun just eaves-dropping on the conversations of fellow visitors, there was such a wide range of conversations...from Victorian men's fashion to the geographic impact of modern family values....

The exhibition illustrates the increasing importance of maps in a world where the speed and distance of our travels means we can no longer communicate routes by word of mouth or remember all the landmarks and turns of a trail.

It makes a point of revealing how maps should never be considered "factual", and always have agenda, some more obvious than others, and the close relationship between cartography and power. It also beautifully illustrates how maps have not only tracked the development of London but have also had an important hand in shaping it. For example, we see the many plans for the redevelopment of London after the great fire, and maps by Booth which finally confirmed the true poverty of London's poor and led to social reform.

Although it doesn't make the point very loudly, by contrasting the rooms of highly-crafted, one-offs, commissioned for government use with the emergence of shared online GIS tools such as google earth and microsoft virtual earth, and a tiny exhibit that it's easy to pass by, tracking a project (run by Juliet Sprake) in which students critique and go about remapping London according to their own criteria, we become aware of the recent revolution in map-making through its democratisation.

January 11, 2007

Ordnance Survey

a.gif

Until recently creating map-based location-based games was a real struggle. It was impossible to find high quality and publically available maps. Now OS are offering Get-a-map. The service allows you to search for and make up to 10 print or digital copies of maps anywhere in the UK by place name, postcode or National Grid reference subject to certain ts and cs. It also gives you the coordinates straight off - very useful.

They also have some great information in Mapzone including a simple intro to GIS and some information on their future plans to take advantage of location-based technologies and augmented reality.

When I visited OS at BETT 2007 they explained how geography is one of the least popular subjects in schools and desperately needs to improve its' profile and popularity. Call me single-minded but I see some great opportunities for location-based games here!

January 09, 2007

The Long View of Computer Games

Catch the Long View on Computer Games and simulations before the next programme is broadcast.

Jonathan Freedland puts the panic over video games into historical perspective by going back to the scandal surrounding the arrival of the early English novel. Echoes ideas put forward at the "Future of Entertainment". Includes an interview with Rhianna Pratchett - nominated as one of the 100 most influential women in game design.

January 02, 2007

New pilots

Two new location-based game pilots ran recently that are clearly designed with the affordances of the medium rather than traditional streetgames in mind. Both were developed by HP (and partners) and were created using the MobileBristol authoring tool.

iMagick is a game that requires players to trace shapes into the landscape in order to cast spells.

Escape from the Tower of London is a history game played as you might expect, in the Tower of London. Visitors can meet virtual prisoners such as Guy Fawkes and Anne Boleyn and must help them escape using historically correct methods such as bribing guards and sneasking past beefeaters.

It's great to see that HP, who seemed to have let MobileBristol languish for a while, are really starting to put their weight behind it.