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September 25, 2006

recategorising games.

I have started to think more deeply about my previous post on games and genres and why it is that location-based games and games in general still resort to the same old themes and I began to recall my first MA essay was all about the fact that educators believe games could be good for learning, but have difficulty finding a common language that will let them speak directly to game developers and turn learning objectives into a game. (In fact, communication between anyone other than fellow developers seems to be an issue in a way because I heard a slightly similar conversation at the Game Writers Conference at BAFTA last week where writers wanted to find ways for narrative to be better integrated with games).

Game developers tend to talk about game in terms of Genre: Action, Adventure, Puzzle (ignore the discussion about whether they're classed as "official" games for the moment), Mystery, Sim/Sport, Role-play, Strategy, Platform...maybe? and all the imbetweens. My argument is that these genres are grey at best, with games frequently crossing genres, and they help very little in establishing the appropriate kind of game according to learning requirements.

There has been some attempt to establish which game genres are most appropriate for which kinds of learning. The most convincing solution is provided by Richard Van Eck, who has a stab at matching taxonomies: Bates' game genres to Gagne's intellectual skills and Bloom's taxonomy. Click to see it in full

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From "What are we playing at?" What it means to integrate games into the curriculum and why we should. Richard Van Eck, Associate Professor, Instructional Design & Technology, University of North Dakota

It looks a bit square hole round peg. I think we probably need to take a new look at how we categorise games as a whole in order to fully understand them. Before I sign off this evening..there's another argument which is that most of our problems would be solved if we could simply come to some agreement about the most basic terminology. There may be something here too, however different disciplines have always used alternative words to describe the same thing depending on their perspective. This may well be a fundemental flaw in the way human beings have always communicated with each other, however I think the real issue at the moment for educators is not that they speak a different language to game developers when it comes to talking about games, but rather they have no meaningful words at all to describe games in relation to learning.

September 24, 2006

Character Design for Mobile Devices

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The more I think about augmented reality and location-based games, the more I believe our eyes are going to have to lead us through our physical world and we'll be depending on entering the virtual world through hearing and touch. In addition to fundemental health and safety (even Hiro protagonist turns off his distracting visual displays when he needs to concentrate), AR headsets are prohibitively expensive and cumbersome, handheld devices still have screens almost unusable in direct daylight let alone sunlight. So I wasn't sure how useful a book on Character Design for Mobile Devices would be to a budding location-based game designer. However it had an extremely relevant section on CRT and LCD screens, an overview of the history of mobile devices and an excellent glossary for anyone who knows little about mobile hardware.

September 21, 2006

The tortoise and the hare

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We tend to equate excitement with speed. It isn't surprising then that the marjority of games taking advantage of the newest wireless and gps technolgies in which players can inhabit both a virtual and physical space, tend to involve running, chasing and battling against time. These games cash in on our primitive fight of flight response, and are all about basic survival and little else. And yet games lose their flow (a primary indicator of fun according to Mihaly Csikszentmihaly), if the competition is too high. These games are going to exclude many player; the young, the disabled and the old, favouring only those most physically able. In addition, many designersw now agree is time for games to start excercising more than just our twitch speed reflexes, we need to start expanding our understanding of the nature of fun in games. I suggest location-based games using the most innovative technologies and with huge potential to explode existing models, could be looking beyond their recent past for inspiration.

Competing as a disabled swimmer, I know that even physical competitions being the fastest is not the only measure of an athlete's ability. 25 years ago disabled competitions were about discovering and honing in on your own pace with the victor swimming more consistently and rhythmically than anyone else. If you have waited with a camera, in your aching arms, freezing cold, but your heart beating in anticipation, knowing that a moments loss of concentration could lose the perfect shot, then you know the excitement involved in preparation and precise timing. Look at dance and eastern combat arts for similar philosophies.

I believe location-based games should not just be about a desperate dashes. What about a game that requires players to practice balance, accuracy and patience? Let's take advantage of hardware revolutions to create an evolution in game-play that affords physically inclusive and challenging experiences that shatter our stereotypes of fun.


September 19, 2006

Take-aways

...I haven't finished yet on the subject of the Mobile Bristol conference!. n I wanted to note down the key learning points that were repeated throughout and that, in this new field, did not always seem immediately obvious.....

1. Sound and touch, in the light of current technologies, are the best way to augment reality.

2. integrated GPS and audio is much better than walking around with loads of devices. If in doubt, buy a MobileBristol sash.

3. When we have gallileo and integration with smartphones these experiences will become commonplace. Until then we've got to be ready for that moment!

4. Teenagers make brutally honest and therefore make the best testers.

5. Multiuser networked games are going to be BIG.

September 18, 2006

ONE METRE ACCURACY......BUT WHEN?

An article from the BBC regarding the new Galileo positioning system fills anyone interested in location and position based media with huge excitement. It describes Galileo as providing one-metre, worldwide accuracy.....without regional or local augmentation" But for me, the burning question is when? Hard to even speculate from what you find on the web... 2010 seems to be the closest guess. Anyone have a better idea?


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September 16, 2006

Edging ahead

Last year I went to what I thought would be the one and only MobileBristol conference - Children, Play and Locative Media. HP were in some financial difficulty and there was a sense that the authoring tool would be put to one side with no further developments, whereas Caerus, with what seemed to be some Microsoft backing, seemed to be moving ahead.

I was surprised then to see that there was going to be a similar conference this year. Even more surprised when I saw the agenda and a presentation of mobilebristol 1.8!

The new version includes the ability to create slide shows and add videos withouth using flash, for the pop up windows to pop up in front rather than behind the map. It'll be possible to flick between different maps (maybe a historic and a modern one?), calibrate maps on site on the pda and with the scheduler you can now easily ensure you have control over how many pieces of content can launch at any one time.

If there's anything you think has been missed off - an SDK kits will be made available so that anyone can build a plugin or extend the functionality. And during the conferece there was wide opportunity to provide additional feedback.

In addition not only the conference but also the MobileBristol community has grown, with many more teachers, community workers and artists interested in and using the tool. In partnership with Futurelab, there's also a new site sharing guidelines, tips and experiences with teachers interested in getting started with their class and a simplifed version of the tool especially for use with children.

http://www.createascape.org.uk/home.html

Looks like Mobile bristol is edging ahead as an Authoring Tool!

That said, we have yet to see anything running as a commercial venture. Until we can get content running on phones, and easily transferable, it's going to remain something of an expensive hobby for us all.

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My poster fom the conference

September 10, 2006

Well trodden paths

Like human snail trails, this tool is bound to give you insight into your daily life patterns as well as turning you into a GPS scribble artist.
http://www.gpsdiary.org/