what role does smell have in our life?
There is smell for attraction: that might be attraction to a person or attraction to foods,
There's smell for repulsion or alerting: that might be someone who doesn't smell good, the smell of something rotting, of something burning, danger.
Then there's the smell of emotion: I've noticed that when people are highly stressed, when adrenaline is coursing through their body, perhaps they perspire and you can smell something, usually because they're wearing perfume or aftershave. That seems to radiate more. Same in the theatre - there always seems to be an actor or actress or wears perfume and is wafting it all over the audience - I like to think because they're realy in their role. Working hard.
There's smell for emotion : smells can not only reveal how we feel but also affect how we feel. Lavendar for relaxing, citrus to make you feel alert, ylang ylang for sensuality (apparently!).
Smell for orientation - we know if a smell gets stronger that we're moving towards it, the same in order to move away.
Smell for memory and recognition.We recognise people by their smell - my Mum: atrixo handcream! And also places: my Oma's kitchen - green things, apples, clean tea towels, smoke, cows, ozone.
we use incense in churches and tend to associate that smell with those spaces. Chili (my son) sweet waffle mix (really!), hospitals? we all know that smell....
Following on from that I suppose we could say that smell is for marking out territories.
And whilst scent can be used to augment our smell, it might also be seen as veiling or masking our body scent.
How does this translate into a shareable, explorable experience?
What about a game in which everyone smells like food: you'd have to combine smells to create dishes....
Just distinguising smells can be a bit of a challenge in itself. Attraction and repulsion would be a simple mechanic...
What about a game in which you smell, and you also have a smell to find. And several people may smell of the smell you're looking for but only one of those people will also be looking for the smell that you smell of..that could be the first part of a pairing game.
Then once you've found your match they disappear and you have to find them again - but following a scent trail...but of course other people will be using a similiar scent, so you'd get crossed paths sometimes..perhaps you'd need other clues...like a trail of glitter, but limited glitter so you'd have to be sparing and use the smell as well..
I think there could be a game where you have to try and propagate with as many people as you can, and each person has a different smell, and you have to do this without your partner, smelling all the different smells that there are, that they've been collecting, so it might be more sensible for them to be propagating with people of similar smell, and of course, you smell would be getting stronger, if you are propagating with people even if it’s the same smell – because each time you propagate you get spayed. So someone with a really sensitive nose would be able to tell that there have been multiple interactions anyway. there could be game there, it's a bit of sad one though, isn't it though. Of course, it might be good if your partner is sensitive, perhaps, being able to recognise the things that you've been doing is not a bad thing in the game, for example, it might be that one person is going off and doing things. And they aren't allowed to communicate through speech. So the other player has to somehow use the smells, in order to ascertain what their partner has been doing, and that could be a plus. I can see it could be a game where the players might visit locations and in those locations there are smells, and they take a path through the smells, and then the other player has to follow the same path but remembering and tracking the same smells. That would be a bit of a memory game. It’s a game for two players then. Or rather teams of two players who could play whenever and there’d be a score board. And you’d be able to play more than once as well.
These are all what-ifs. How do I convert that into a play piece?
Actually here's a simple game: Each player has their own smell and a swab of another smell they must search for. Once they've found the smell they're searching for, OR someone finds THEM, then they become connected. Once they're connected then they can't let go of that person, but they still need to find their other match, possibly having to walk around connected. The string of people should get longer and longer and eventually all the players should be able to connect in a ring and sit down (on each others' knees). At the point the game is complete. The group that can complete the puzzle in the shortest time are the winners. OR the group who can make the longest ring (by encouraging random passers by to take part and be squirted) are the winners?