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April 04, 2007

Gaming 3.0 Nothing New?

This story in Next Generation provides a compelling argument that game player generated content and games have been around for years with historical examples including Second Life and offers 6 keys for how Sony's new efforts with Home and Little Big World could be successful:

1. User-driven content 2. Straightforward creation tools 3. Content sharing 4. Community experiences with that content 5. Commercialization of user creations 6. Major industry backing

Posted by Ron Edwards at April 4, 2007 11:27 AM

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