« Gaming 3.0? | Main | RSS 4 Learning Articles »
April 04, 2007
Gaming 3.0 Nothing New?
This story in Next Generation provides a compelling argument that game player generated content and games have been around for years with historical examples including Second Life and offers 6 keys for how Sony's new efforts with Home and Little Big World could be successful:
1. User-driven content 2. Straightforward creation tools 3. Content sharing 4. Community experiences with that content 5. Commercialization of user creations 6. Major industry backing
Posted by Ron Edwards at April 4, 2007 11:27 AM
Trackback Pings
TrackBack URL for this entry:
http://www.ambientperformance.com/movabletype/mt-tb.cgi/130
Comments
Post a comment
Thanks for signing in, . Now you can comment. (sign out)
(If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)