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January 21, 2007

Creating 3D Environments in 58 Seconds

People want increasingly realistic virtual environments for training, simulations and games. Today, they are mostly created from scratch by hand using 3D modeling tools such as 3D Studio Max using photos, memories, and occasionally CAD drawings which takes time. Last week we experienced a 3D model of the room we were in created in just 58 seconds using a laser scanner. We saw a few examples as well (below), one of an entire church interior and then part of a street.
Very impressive. This capability enables scanning up to 200 meters so anything from room interiors, corridors, tunnels, mines, oil rigs, streets, building exteriors to entire stadiums can be scanned and integrated into a 3D environment (OLIVE by Forterra Systems for live training or scenario planning with dozens to thousands of people. This capability is currently unique to the OLIVE platform (integration of industry standard 3D models and MMO (Massively Multiplayer Online) use) and will save big money and lives. There are a few companies today that can be hired to do this type of scanning, and a university we are partnering with who are interested in acquiring it for projects and research so stay tuned for our first examples of live training in even more realistic virtual worlds...


Scanning the room in 3D in 58 seconds


3D scan of a church. Color is added by attaching a camera to the top to get the color information and synchronise it.


A street was scanned, close up views show good detail,.

Posted by Ron Edwards at January 21, 2007 08:55 PM

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