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May 21, 2006

ELN Members Showcase: More Interest in Our Podcasting Workshop than Seats Available!

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There was a great turnout last Friday for the always popular eLearning Network Members Showcase. The photo above is of Laura Overton summarising new research on eLearning best practices, one of the highlights.

In my presentation on Emerging Technologies and Learning I referenced our upcoming How to Podcast Workshop on 9 June (am) and more than a dozen hands went up when asking 'who wants to learn how to create and distribute podcasts'
click here for more information and to request a booking form as there are just six spaces left!

I also referenced several important terms that were new to many people. Click on each of these for links to Wikipedia definitions, always a great place to build your understanding...Web 2.0, RSS, Podcasting, Blogging, Wikis.

If you would like to reinforce your notes with a thorough summary of a similar presentation I did, click here to read Bob Little's report.

The video archive from the first event in our Seriously Mobile Series I mentioned is here where you can access presentations from thought leaders on mobile performance applications and see a few innovative technologies in practice. Thanks again to Datmedia for producing and hosting the archive, and for the cool demo of streaming the event live to mobile phones!!

Upcoming events I recommended include Apply Serious Games 25, 26 May in London where I'm doing a live demonstration of Forterra Systems MMOG Environment for Emergency Response training, and Moving Learning 14 June in Reading where I'll focus on supporting informal learning with mobile solutions. Discounts are available (25 and 15 percent), use the code: Seriously Mobile when registering.

Posted by Ron Edwards at 10:09 PM | Comments (0) | TrackBack

May 10, 2006

Microsoft Live Anywhere - Gaming Across Platforms Launched & Why You Should Care

Today Bill Gates visited E3 for the first time to launch a new service called Live Anywhere which will enable game play across Xbox, Windows Vista and mobile phones. This scenario was described at last year's Game Developer Conference that got me excited thinking how great it would be not only be able to play the same game with the same characters on the move, but to also be able to chat about the games across platforms as well. This highlights a few trends we've been discussing recently; games being a significant part of our culture (and at $30 billion, our economy), mobile gaming is growing in popularity across gender and age groups, instant messaging across platforms is becoming an expected way of communicating and collaborating, and networked game play is rapidly growing (Xbox live will double from 3 million to 6 million players in one year). The implications for learning are significant when you consider how our expectations of collaborating and accessing what we want (anytime, anywhere, any device) will continue to shift as enabling technology makes it easier and sticky games make it fun!

Posted by Ron Edwards at 08:34 PM | Comments (0) | TrackBack